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Flandre Scarlet

Author:Flandre Scarlet
Welcome to My Blog Make your selves at home ^^ ok Feel free to Link My Blog I dont mind

I Am a fan of Touhou After all XD welll Enjoy the little Stuff around my blog if you need Help Finding Cheap people PM me on yt please ^^ okies Thanks.

These Are Cancelled Atm Sorry Im busy with work And such Maybe I will Get Back into Them soon When im not sooo busy.

To DL them Go to Production 4Shared Tab thankyou All who DL ^^


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Status Effect Codes

Might Add these in

[Statedef -3]

[State -3, Elemental Definition]
type = VarSet
trigger1 = roundstate = 1
v = 9999
value = 4;electric4

[State -3, Status Definition]
type = VarSet
trigger1 = roundstate = 1
v = 9999
value = 1;poison

[state -3, debug poweradd]
type=poweradd
trigger1=command="a"
trigger1=stateno=195
value=9999

;[State -3, power]
;type=poweradd
;triggerall=power>5000
;trigger1=var(59)<=0&&(command="hold_c" || command="hold_z")
;trigger2=var(59)>=1
;value=ifelse(time>=-15,-15,ceil(time/7))

;[state -3, PowerSet]
;type = PowerSet
;trigger1 = roundstate=0
;trigger1 = matchno = 1
;value = 999999999

=Status Modifier=


;[state -3, PowerSet]
;type = PowerSet
;trigger1 = roundstate=0
;trigger1 = matchno = 1
;value = 9999999

;Status exists on variable 5
;Status nullifier on variable 6
;
;0=normal | stable
;1=poison | progressive damage over time
;2=burn | less frequent than poison but causes flinching
;3=sleep | player1 is immoble for 5 seconds or more
;4=confusion | player1 will randomly flinch when attacking
;5=frozen | player1 is immoble until broken free and loses life
;6=leech | player1 gains life as player2 loses life
;7=paralysis | player2 is randomly immobilized for short amounts of time

[State -3, Status Definition]
type = VarSet
trigger1 = roundstate = 1
v = 99999
value = 1;poison

[State -3, Status Test Definition]
type = VarSet
trigger1 = roundstate = 1
v = 99999
value = 1;poison

[State -3, Frozen Test Definition]
type = VarSet
trigger1 = roundstate = 1
v = 99999
value = 1;normal

[State -3, Paralysis Index]
type = VarSet
trigger1 = roundstate = 1
v = 9999
value = 99

Might add these to some edits
 

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